In "Edit Team", you can make teams for Practice or Shows, or put together a team of your favorite Actors! Actors on your Teams can overlap (meaning you can use the same Card twice). Rename your Teams by clicking on the pencil icon by the pre-existing title. You can also edit your teams on the Practice page or Show page.


Edit team.png

Practice Team

In your Practice Team, you can have up to 5 Actors and make up to 5 separate teams. It is recommended to have one team for each Troupe (Spring, Summer, Winter, Autumn) to make it easier to get Energy or clear Actor's Rush missions and customize the remaining one team to fit the Multigroup and Fixed Team Missions.

  • The Main Actor has no affect on this Team and is just for show.
  • "Set as Main" auto sets the team as your default so you do not have to switch it. Use "Suggestions" to automatically arrange a group of Cards by Troupe with the lowest amount of Affection. "Clear" will only reset the team and leave it blank until you place Actors on it again. You cannot clear a team set as your Main.

You can view the following information on the page:

  • Actors on Team
    • Troupe
    • Type
    • Affection
    • Rarity
    • Level
    • Blooms

Show Team

In your Show Team, you can have up to 5 Actors on it (not including Guest Actor). Your Show Team is what you use during Shows. You can create up to 6 Teams in your show. It is recommended to have at least one Team for each type (Comedy, Action, and Drama) to make it easier.

  • *Important: The Main Actor on this Team will be the only one using their Lead Skill or Ad Lib Skill. For Comedy, Action and Drama Teams, you cannot pick a Lead Actor that doesn't have the same attribute as the team you're editing.
  • A Team will be selected by default according to type during Shows (or by strongest stats for that type) but you may switch to another if you'd like, though it will usually be weaker.
  • Tap the "Suggestions" button to automatically organize teams by normal or special boosts, and Co, Ac, and Dr.

You can view the following information on the page:

  • Team Name
  • Stats (Co, Ac, Dr, Total)
  • Actors on Team
    • Troupe
    • Type
    • Rarity
    • Level
    • Blooms
  • Lead Skill
  • Other Skill
  • Team Skill

Faves Team

The last type of Team you can assemble is your favorites. The 6 Actors will show up on your Main Page, you can rotate them by clicking on the "Change" button in the bottom left corner. They will show up on your Profile and the Main Actor will be your icon on other people's Friends List. You can only make one Team for this. Click on "Display" to see your Team without any icons or text on them.

Lead Skill

The Lead Skill will be set off when doing Shows. Only the Lead Skill of your Leader or Main Actor plus the Guest Actor (Guest Skill) of selected Team will be used. Level Skills up using 1 on 1 Practice or Special Training (see pages for more details). Make sure you select Guests with high level Skills too.

Support Members (automatically selected) provide up to 30% boosts in points.

Tips

  • For Practice Teams, make a Team for each Troupe and the last to customize.
  • For Show Teams, make one or two Teams for each type (Co, Ac, Dr).
  • To optimize your Show Teams, check out the Team Skills page.
  • To get stronger Teams, train your actors through 1 on 1 Practice, Special Training, and Blooming them.

Team Building

  • Have a go-to team for each attribute. It is best to choose the same character as your Guest Actor each time for each attribute, unless there is a Special Card.
  • During Events where Special Cards offer boosts, it may be more effective than your normal team to choose a card/character that is not the regular one you choose. Try to aim for ones that offer Team Skills as well. Have the team be closest as possible to your original team.
  • Definitely choose a Card that has a bonus that matches the characters you usually have on your team. The more, the better, but make sure they are at least leveled up or even better, trained (if you have the resources) to have higher performance than your normal cards.
  • Keep in mind that after the event the boost will no longer be available. If the card is weaker than your regular cards normally without a bonus, then you may want to invest minimal resources onto training and leveling the card. You will most likely not use that card again if you don't level up its lead skills, in which the stats will be lackluster in comparison to your normal cards. However, if it is stronger, then replace the normal card you use for that (SAME) character with the new one.
  • Switch around and experiment with your Guest Actors and Teams to find the most effective combination of actors during each show (only if there are cards that have boosts). If there isn't, use the regular character/card you use. Since different Guest and Friend Cards appear each time, you may have to improvise more, but have at least 1 or 2 alternatives for when the cards switch out.
  • Fully bloomed SR can replace no bloom SSR in early-mid game, but as you get more advanced put more effort into building you SSR Cards, which will be better in the long-term.
  • Don't use all SSRs just for the sake of them being SSRs. Team Skills should always be number one priority, then rarity. If you have 1 or no Team Skills because you randomly put all your (diff. attribute) strongest cards on your team, it will be potentially weaker.
  • Replace SSR cards of characters that don't contribute to a Team Skill into SRs (hopefully leveled up/bloomed to some amount) that do offer a skill when paired with other members.
  • If you find a Guest Actor card that is good but not the best, keep that for the time being so it doesn't get lost and keep searching for one with better stats and Lead Skill Levels. There will usually always be a better one, and keep refreshing. If it looks to be around the highest, then keep it.
  • As you get more SSR cards, try to fully build 5 of your best cards that match the attribute of the show and character. That way, it will maximize your Show Points.
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